TIMELINE DEFENSE FORCE
HOLD THE POST · devlog
What changed, stage by stage. Every stage goes live here first.
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STAGE 22026-10-09
Five worlds, nightfall and overflow battles
- Every post lands in one of five worlds: GREEN GROVE, DIP DUNES, COLD WALLET PEAK, TIMELINE CITY and MARGIN CALL CALDERA. Each has its own ground, props, weather and music key.
- Each world has its own Higgsfield key art, and the X card of a post shows its world, so no two posts look the same on the timeline.
- The scene moves forward as you hold on: dusk at 2:00, night at 4:00 where only the defenders, the banner and the torches give light, and a blood moon at 6:30.
- Post levels: the longer a post has held, the more it grows. Bronze, silver and gold banners, torches around the plaza, watchtowers, and a legendary glow at 10:00.
- No more full posts. A battle holds 32 defenders; when it fills up, newcomers go straight into BATTLE #2, #3 and so on. The record of the post is the best run across all of its battles.
- You can watch a full battle and cheer from the sidelines. People who sit on the hero select screen of a full battle move to the stands so players can get in.
STAGE 12026-10-09
Timeline Defense Force
- Five original CT archetypes: MAXI (laser eyes), WHALE (makes waves, tanky), DEV (ships turrets), ANON (fast, crits hard), SHILLER (a megaphone that shoves the horde).
- Each archetype starts with its own signature weapon. The shared weapons got CT names: REPLY DARTS, HODL COINS, GREEN CANDLE, LIQUIDATION, RUG PULL, GREEN AURA.
- New enemies: FUD blobs, SPAM BOTS, BAGHOLDERS, FUDDERS who torch the post, RUGGERS. Every 3 minutes THE SHADOWBAN walks in with a ban hammer.
- Named waves hit from one side: BOT SWARM, BAGHOLDERS RISE, FUDDERS AT THE GATE, RUG SEASON. A red marker shows where they come from.
- TDF STRIKE: every kill charges a shared meter. When it fills, anyone can call it in and clear the area around every defender.
- Downed players and spectators can CHEER. It nudges the strike meter and drops a heal next to whoever is hurting most.
- Crits, kill streak callouts (PUMPING, PARABOLIC, GOD CANDLE, NEW ATH), sound effects and a chiptune soundtrack. Mute with the speaker icon or M.
- The post in the middle now flies the TDF banner.
- Character portraits and key art made with Higgsfield. They show up on hero select, on the boss intro, on the home page and on the X card.
STAGE 02026-10-08
Playable prototype
- A co-op survivor that runs inside an X post. Everyone who opens the post lands in the same battle.
- One link is one room. The host gets the plaque under the banner, and the longest a post held is its record.
- X player card, plus a private stats page that shows whether X opened the game inside the post.
NEXT UP
- Short promo clips made from the Higgsfield portraits.
- Weapon evolutions and treasure chests.
- Sign in with X so the plaque shows your real handle.
- Ideas for the $TDF layer: sponsored boss waves, cosmetics, a weekly prize for the longest-held post.